Travel Quest

Travel Quest

Game Inspired
Travel App

Game Inspired
Travel App

Game Inspired
Travel App

Travel Quest



In this project, our class needed to design a unique travel app. The app required a minimum of at least six screens, an icon set for app navigation, Illustrations/diagrams showing the places the travel app will take the user, and an appropriate selection of typographic elements to support visual content




In this project, our class needed to design a unique travel app. The app required a minimum of at least six screens, an icon set for app navigation, Illustrations/diagrams showing the places the travel app will take the user, and an appropriate selection of typographic elements to support visual content




In this project, our class needed to design a unique travel app. The app required a minimum of at least six screens, an icon set for app navigation, Illustrations/diagrams showing the places the travel app will take the user, and an appropriate selection of typographic elements to support visual content.




Project brief

Project brief

Idea generation and feature exploration


Idea generation and feature exploration


Idea generation and mind mapping


After some brainstorming, I came up with the idea of a travel app set up like a quest. The idea was inspired by my memories of playing adventure-type games as a young child/teen.


I thought it would be a unique idea to treat travel plans like quests and reward users with "treasures" in the form of digital collectables once they complete a trip.






After some brainstorming, I came up with the idea of a travel app set up like a quest. The idea was inspired by my memories of playing adventure-type games as a young child/teen.


I thought it would be a unique idea to treat travel plans like quests and reward users with "treasures" in the form of digital collectables once they complete a trip.






User journey flow


User journey flow


Next, I made a simple user journey flow for the app. As I could not prototype all the screens within my travel app, the user journey flow allowed me to see the bigger picture and determine which screens could best showcase the app. (circled in black).


Next, I made a simple user journey flow for the app. As I could not prototype all the screens within my travel app, the user journey flow allowed me to see the bigger picture and determine which screens could best showcase the app. (circled in black).


User journey flow


Once I knew what screens I wanted to prototype, I began to plan their layouts through wireframing.


At the same time, I was also studying other travel apps available on the market. Through this, I learned much about what designs/layouts worked and what didn’t, and I could apply what I have learnt in the layout design of my travel app.

Once I knew what screens I wanted to prototype, I began to plan their layouts through wireframing.


At the same time, I was also studying other travel apps available on the market. Through this, I learned much about what designs/layouts worked and what didn’t, and I could apply what I have learnt in the layout design of my travel app.

Competitor analysis and wireframing


Illustrations and colours


Illustrations and colours


The logo of my app is a dragon, inspired by the fact that adventure games would often have a dragon character.

Since childhood adventure games inspired my quest-themed travel app, I wanted the illustrations to be childlike and cartoonish. I noticed that carton characters have big expressive eyes. and bubbly features. Thus, I tried to incorporate these features when drawing my illustrations.

In terms of colour, I choose a bright colour scheme that reflects the adventure-related feelings of positivity, excitement and youthfulness.



Illustrations and colours


Illustrations and colours


The logo of my app is a dragon, inspired by the fact that adventure games would often have a dragon character.

Since childhood adventure games inspired my quest-themed travel app, I wanted the illustrations to be childlike and cartoonish. I noticed that carton characters have big expressive eyes. and bubbly features. Thus, I tried to incorporate these features when drawing my illustrations.

In terms of colour, I choose a bright colour scheme that reflects the adventure-related feelings of positivity, excitement and youthfulness.



The logo of my app is a dragon, inspired by the fact that adventure games would often have a dragon character.

Since childhood adventure games inspired my quest-themed travel app, I wanted the illustrations to be childlike and cartoonish. I noticed that carton characters have big expressive eyes. and bubbly features. Thus, I tried to incorporate these features when drawing my illustrations.

In terms of colour, I choose a bright colour scheme that reflects the adventure-related feelings of positivity, excitement and youthfulness.




For my icons, I applied the same bubbly cartoon style found in my illustrations to their design.




Icons




For my icons, I applied the same bubbly cartoon style found in my illustrations to their design.




I experimented with different typefaces in Illustrator to find a good fit for my wordmark. I eventually chose Bauhaus 93 (typeface circled in red) because I like how this typeface is playful but modern at the same time.

For my icons, I applied the same bubbly cartoon style found in my illustrations to their design.




Icons




Icons & Typography




I experimented with different typefaces in Illustrator to find a good fit for my wordmark. I eventually chose Bauhaus 93 (typeface circled in red) because I like how this typeface is playful but modern at the same time.

For the body font of my app, I decided on the font Nunito. I chose Nunito because it has good readability in paragraphs and in very small sizes. I also liked how this font comes in a variety of thicknesses; I found it very helpful when establishing type hierarchy in my app.

Typography

For the body font of my app, I decided on the font Nunito. I chose Nunito because it has good readability in paragraphs and in very small sizes. I also liked how this font comes in a variety of thicknesses; I found it very helpful when establishing type hierarchy in my app.

I experimented with different typefaces in Illustrator to find a good fit for my wordmark. I eventually chose Bauhaus 93 (typeface circled in red) because I like how this typeface is playful but modern at the same time.

For the body font of my app, I decided on the font Nunito. I chose Nunito because it has good readability in paragraphs and in very small sizes. I also liked how this font comes in a variety of thicknesses; I found it very helpful when establishing type hierarchy in my app.

Typography

Finished project — Travel app prototype

Finished project — Travel app prototype

Finished project — Travel app prototype

Portfolio designed by Jing yi Sun 2023.